Mohammad Farraj
DMS 448
Blog Post Week 12
Within the gaming world, players can escape to whatever realm they desire and transform into any entity they please. This world is welcoming to anyone with a passion of video games and would not turn anyone away no matter their gender, identity, sexual orientation, etc is. Unfortunately, even within the gaming world, there are members/individuals that making an intended bright and opening world dark. That is why writers such as, Webster and Condis portray in their writing how in the gaming world, members unfortunately bring bigotry and hate and brain wash targeted players that they know how unaware they are on such issues. Thus ultimately having a driving force in which society needs to understand that game developers/companies need to improve the quality of their gaming servers. Writers in the gaming world have proven to society that members within the gaming world have brought bigotry and hate speech which ultimately corrupts society.
With the use of dark humor and bigotry, members are able to enter gaming services and ultimately brain wash young and even innocent members into hatred towards other groups such as people of color, members of LGBTQ, etc. In the text, it is stated how individuals who are opposed to any alt-right members values are taught how such angry and hatred are normalized. Ultimately, disguising such beliefs an humorous manner to prevent such bigotry from being detected. The text states, “Those who exhibit curiosity about white nationalist talking points or express frustration with the alt-right’s ideological opponents such as feminists, anti-racism activists and “social justice warriors” are then escorted through a funnel of increasingly racist rhetoric designed to normalize the presence of white supremacist ideology and paraphernalia through the use of edgy humor and memes” (From Fortnite to Alt-right). By using this tool of memes and dark humor, targeted audience members that the alt-right prey on are and can be oblivious too. Thus, not realizing what is truly happening to them (i.e being brain washed). From this quote, it is imperative to understand how a simple curiosity can take a dark turn. Members of the alt-right recognize such curiosity in young individuals and take advantage of not only their innocence but ignorance as well. As well as, use anger towards other groups and fuel it for their own agenda. This is controversy becomes even worse when such individuals start to harass other. In the text, “ How League of Legends could make the internet a better place”, by Andrew Webster, it states how reducing/banning “toxic players” barely impact the overall negative behavior in such games. The text states, “The conventional wisdom at the time was that most abuse came from a few particularly toxic players, and that if you simply banned them from the game, the problem would be solved…Those kinds of overly toxic players only account for about 1 percent of the community, and even if you ban them all, it still only reduces negative behavior like harassment by 5 percent” (How League of Legends could make the internet a better place). What this shows is that not only the percentage of this negative behavior barely made an impact within the community, but shows how there is a larger issue at hand. To analyze this even further, game developers can only ban players for so long, such manner can become mute. If this issue was to be resolved, then these developers need to implements rules and regulations that eliminates such issues at its source. Thus, fully understanding how this issue in the gaming community needs to be addressed.
WORK CITED PAGE
Condis, Megan. “From Fortnite to Alt-Right.” The New York Times, http://www.nytimes.com/2019/03/27/opinion/gaming-new-zealand-shooter.html.
Webster, Andrew. “How League of Legends Could Make the Internet a Better Place.” The Verge, http://www.theverge.com/2015/3/6/8161955/league-of-legends-online-happy-place.