A lot of this week had to do with communities and community building. Minecraft is a prime example of different communities. It allows servers, which provides a platform for people to come together and cooperate in a space they enjoy. It is capable of more than survival, but also creative modes that focus specifically on making whatever you want. Servers can supply both toxic and safe spaces. So it is important to recognize that not every area is beneficial. In the same way, not every group is going to be welcoming. In a group full of the majority, the minority may never find a space comfortable.
Today, I’d like to relate welcoming spaces for minorities to my own experiences. Tabletop Simulator is a game that allows a community driven workshop of multiple board games to be played online. As a female, I have a group of exclusively males friends and we play a deduction game known as Secret Hitler. Although my friends are quite inclusive, being a minority within a group ultimately singles you out. In a game built on trust, if you are the minority, you stand out and people will pin you or deduce you as the enemy. However, if one chooses to not speak, nobody suspects who you are, but at the same time, you can’t provide any valuable information to any other members on who the enemy is. It brings up the question that even if a community is inclusive and tries to create a safe space for females or a minority, does it truly deliver a comfortable or fair environment?
I’d like to relate this to hackerspaces. Hackerspace is a word and thing that I’ve never heard of before. They “are volunteer-run spaces where one can tinker with hardware, software or any other types of technology and socialize.” Many spaces have opened up with the goal of creating a safe space for women. In the process, it provides women with a new outlet to explore STEM and level the heavily male dominated playing field for computer science. The feminist hacker space is not exclusive to only women, but it is welcoming to women. More STEM focused groups should be produced in order to give females the capability to explore more hobbies and occupations. If a space is feminist friendly, it doesn’t guarantee that the space has the majority as females. Let’s say it is though. Although we solved the problem by making the majority into the minority, who is to say that the environment doesn’t create a new minority? For example, one minority could be the least knowledgeable versus the highly experienced individual. It is intimidating to be the odd one out in any situation.
In general, when will there be a place that the majority can’t intimidate or pick out the minority unconsciously? Even if the location is inclusive, it will never take away the fact everyone lives with unconscious bias. A group will single out someone who isn’t like them although they can try to be self conscious, they will cause a new bias in the wake of their old bias.
Works Cited
Payne, Matthew Thomas, and Nina Huntemann. How to Play Video Games. New York University Press, 2019.
Toupin, Sophie. “Feminist Hackerspaces: The Synthesis of Feminist and Hacker Cultures (2014).” Journal of Peer Production, http://www.academia.edu/24232869/Feminist_Hackerspaces_The_Synthesis_of_Feminist_and_Hacker_Cultures_2014_.