For my research project, I decided to play an Indie game called Virginia. I’ve never heard of this game until Dr. Cody brought it up to me but it lined up with my research topic pretty well and I decided to check it out. Basically, this game follows a female African American FBI agent as she investigates her first case on the job. Without giving too much of the game away, I must note that in order to “kinda” understand what is happening with the game’s story you really need to play this game multiple times – It has a weird ending I still don’t quite understand… As I played through the game my first time, I realized that it provided me absolutely no dialogue or narrative, whatsoever. All throughout the game, I found myself trying to get a feel for the protagonist’s character through the game’s story all while also trying to piece together what exactly was going on in the story itself. The game’s lack of dialogue, along with many other factors, led for a very mysterious, but confusing initial first play. This lead me to wonder whether or not games like this was popular amongst the gaming community.
Since this game had no dialogue, most of the game’s narrative was up to your interpretation, especially went it comes to the ending of the game. The ending of this game was very much like a si-fi movie. There wasn’t a clear defined way that the story was supposed to end and you really had to make out your own interpretation of what you think happened. Half of me enjoyed that there was a lack of dialogue because it let me define my character how I wanted to. You have the ability to pretty much build your own interpretation of the story and the character itself. How your character sounds, acts, moves is all up to you. On the flip slide however, the game’s lack of dialogue in combination with the random jump cuts to a completely different scene left me confused most of the time.
Lets compare this game to Gone Home, another first person walking sim game we played in class. Gone home had a narrative that would be triggered whenever you interacted with a particular element of the game whether that was a book, Television, etc. It also had images with text that you could read like the letters you’d find. Even though “Gone Home” didn’t provide you with direct dialogue like a visual novel would like “Dream Daddy,” the story was being told through various letters you would find and occasional narratives that would open up a little more about who we were trying to find. In “Virginia” there was no narrative, no dialogue, and barely anything that you’d interact with was anything readable. This made for a very open ended game where playing it multiple times may give you a different interpretation of what happened – which happened to me…
Most of this game was also produced as if it was a movie. There were lots of jump cuts, no real transitions to any of the scenes and there was a really direct path to get to the end of the game. In all scenes you’d have to interact with a very specific element in order to progress to the next scene. This brings up an earlier discussion we had regarding the “Video Games Are Better Without Stories” article where the author was arguing that games with no stories are better and that some games should be made into movies instead. That brought up the question for this game as well. Do I really think that this game would’ve been better as a movie? I don’t really know… I did enjoy the game and the fact that the interpretation of the story was up to the players, there are lots of discussions on the internet about what other people think happened at the end. The open ended-ness of the game created quite the talk online and I feel like that’s what makes this game unique. However, would I enjoy this story if it were a movie? Probably… The thing about video games is the interaction part of it. Even though this game had a very linear game play, it still let me explore the scenes for more than the 5 seconds I’d have if it were a game. Would I have liked it if this game gave me more hints on what actually happened? YES. I really want to know what the real ending to this game is and it’s killing me that I will probably never know.