For the final week of lecture, we decided to talk a little about competitive gaming or esports (electronic sports) as a way to close off the semester. Although I did follow some competitive gaming competitions in the past, it was interesting to learn how big the industry has gotten over the years. According to Nicholas Thiel Taylor, “watching other people play competitive videogames is driving an industry worth between one half to one billion dollars” (Taylor). Most of the revenue from esports are generated through advertisements, sponsorships, and ticket sales. This shocked me because I never really thought there was going to be this much appeal for gaming. However, the more I thought about it, the more it made sense why esports become so popular. One of the main points that was touched upon during the lecture was the similarities between esports and regular sports.
One aspect that’s extremely similar are how teams are set up. Both esports and regular sports have professional teams that compete with each other for a prize. All the players on each team are all highly skilled and have significant knowledge of the game. This allows these players to pull off some of the craziest strategies or plays. Unlike regular sports, esports teams usually live in a team house (Taylor). This team house is where “sponsored teams sleep, eat, cohabitate and train for up to 10 hours a day” (Taylor). In my personal opinion, I find it absolutely crazy that esports players basically merge their personal and professional lives together like this. Both esports and regular sports teams also have their own dedicated fans which can start rivalries and bring people together.
In addition to how the teams are set up, both sports and esports are presented, to an extent, in the same fashion. When watching either sports or esports, there usually is a commentator explaining what is happening to an audience. These commentators usually have good knowledge of the game and even significant knowledge of the players. When we watched the League of Legends European Masters match, the commentators seemed to know the histories of each of the players and what champions they’re experienced with. These commentators also use a lot of game jargon just like in regular sports which also use their own game jargon. For a newcomer, I can definitely see how it would be difficult to follow or start watching either esports or sports. Like regular sports, esports matches online only show the audience where the action is. For example, in League of Legends, this usually comes in the form of when there’s a fight. For regular sports like football, it’s when a player has the ball.
Although it really surprised me how big the esports industry got, the more I thought about it the more it made sense. Esports follows the exact basic formula of regular sports in terms of audience retention and revenue generation. Although sports are ever so popular, I can definitely see esports catching up in popularity in the far future. Despite the differences, both sports and esports are important parts of our culture and serve as a way to bring everyone closer together.
Citations:
Taylor, N. T. (2016). Now you’re playing with audience power: The work of watching games. Critical Studies in Media Communication, 33(4), 293-307. https://doi.org/10.1080/15295036.2016.1215481