For these past couple of weeks, music has been a large part of my daily life. I’ve always spent a majority of my time listening to music, but now more than ever I feel that I am listening to it more constantly. While it is more songs created by bands I wanted to look at video game music specifically.
Music within video games can be the thing that transports you to the game world itself. It creates a more immersive world and allows the player to dive into the world. On the other hand, music can also create a sense of nostalgia for people. Listening to the soundtrack of games that one use to play will bring back a pool of memories about the game and different experiences one might have had. For me, most of this comes from the Pokémon series. Gym battle/elite four and champion themes are a classic to me that I can listen to. I can reimagine myself with my team from way back fighting against my opponents. Thinking back on battles that we tough to the point where I reset my game to the save point. I get hyped from the energy and fast tempo of the soundtrack.
While nostalgia for old soundtracks are it’s also important to look at the impact of the music within video games themselves. Within How To Play Video Games, Golding states “Video games often seem to work in similar ways to other media forms: like film, they have main themes and melodies associated with characters and places. But they’re also dramatically different, with music that changes and responds to player action and input: music that, in some ways, is alive in our living rooms.” (82-83) Video games are able to respond to the players choices through sound. If an enemy is coming, scary music to represent that enemy. Once the player enters the boss room, the boss music will start to play. By the very nature of video games being interactive, the sound and music itself is able to interact and respond to the player itself.
These themes that are created for a character is known as a leitmotif. There are many music theory channels on YouTube that go more in depth into what it is. In simple terms it is a piece of music used to represent and idea. Video games can use leitmotif to represent their characters, such as Mario or Link with their iconic themes. Like in film it can help give the player subtle audio cues as to what is going on. This can add more depth to a game, as not only enemies but ideas within the game will have its own audio.
Lastly, I want to talk about remixes and mashups. I’m huge fan of these kinds of work on YouTube, as it gives a new light to an established piece of music. There have been things from transforming older music from 8 bit to a newer style of music. The reverse is true, in taking a song from a current game and turning it into an 8 bit style. Remixes allow users to recreate songs in a new light on the song from a soundtrack. I’ve linked a remix that inspired me to write this piece. This falls under user generated content from what we were talking about in class this week. Others within the community might enjoy a remix over the original as the tempo is more to their liking. Mashups are similar to remixes, though it usually contains a combination of two or more songs combined together to form one song. This can be found more with pop songs though there are some mashups with video game music.
Overall, music is in video games in my opinion. It has so many transformative properties, and one can do so much with it related to video games. Users have created remixes and mashups to express their own creativity. I’ve linked some remixes that I enjoy myself and I would love to hear any music from video games that you guys enjoy.