For my final blog, I thought it would be interesting to discuss those behind the games so many people around the world play and identity with daily: the developers. Often times, things including graphics, world building and gameplay are praised when it comes to talking about the games of today. This is deservedly so, of course, but the behind the scenes aspects are just as important as the final product. Unfortunately, I’ve found it to be the case that a lot of people know little or nothing at all about the companies behind the games they’re interested in—this includes the individuals who make up the multiple dev teams throughout the industry. These dev teams include those who perform the key, integral tasks behind creating interactive media: directors, designers, writers and so forth. Even with this being true, there tend to be too many whose knowledge of these people and their important positions exists only in brief flashes during credit sequences (if they watch those.) While this happens with other forms of media as well (ie tv shows), I think it’s important to talk about because the issue is much more prominent within the gaming community than it is in those which surround non-interactive films—one of the most popular and broadly discussed forms of media there is in today’s world. This varies depending on the nature of the project—whether something is a big budgeted production or a mostly under the radar indie definitely makes a difference. It makes a difference in everything from games to books to movies to tv shows.
Even still, it is difficult to talk about a film without talking about its director, others involved in making it what it is and its working environment. This isn’t to say that those behind films should be talked about less, because they deserve the recognition for their work as well as the level of investment given to the work itself. It is to say, however, that the gaming community is a little bit behind in terms of discussing those who produce the games in addition to the titles themselves. To include the developers in discussions about the games they’ve made is to acknowledge the time, dedication and talent they put into them. It’s not only about being positive or making others feel decent about themselves, either. It’s about what further discussing developers along with the conditions they work in could do to improve the state of the industry beside the world of gaming itself. In not discussing the developers, it is as if their plights are being ignored despite their public effort to make issues within the industry of game development known through platforms including twitter. Though it is often dismissed, the issues of game developers being underpaid and/or overworked to meet deadlines from up top is still incredibly present and tasking on those directly involved. Talking about this issue instead of pretending it doesn’t exist for the sake of tempering impatience toward trivial things like exact launch dates would vastly improve the industry. In addition to this, devs would get the understanding and inclusion they deserve as opposed to being trapped behind tons of tweets and YouTube videos which discuss their work yet unfortunately leave them out.