No wayy! I am at blog post number ten! This semester has been great. I really have enjoyed this course. Personally, I enjoy playing video games, but, I never knew that games could be dissected to the points that we got to during this semester. When I first signed up for this course, I hoped that we would not just be playing video games, but also look for meaning and develop a broader scope of the gaming world. This is exactly what I got out of this course. Before I get into my last blog post, which will be about Minecraft, I want to thank Dr. Cody and all of my classmates for making my experiences in this course memorable. We engaged in some really enticing discussions throughout the semester.
Getting to the point, one interesting topic that we covered during week eleven of the course dealt with Minecraft. I have to admit, I played a lot of Minecraft back in high school. However, after having more on my plate to deal with during my college days, I have shifted away from the game. Something interesting that we covered in one of the readings and during class discussion on Thursday surfaces around the notion that Minecraft is always updating. In James Newman’s piece, “Minecraft: User-Generated Content”, he states, “Given the number of ports and updates available since its initial release, we might argue that Minecraft is best approached not as a single game but as a web of interrelated titles that unfold over time” (Kindle pg 278). Most of my classmates indicated that they have played Minecraft before during our class discussion. For those of you familiar with the game, new mods and updates are always happening in the Minecraft world. What I took away from this is the fact that the creators and software workers have a good sense of just how far Minecraft could actually go. Games like Minecraft, which allow for players to basically make what they want, demonstrate a tremendous amount of autonomy. Games with autonomy will always thrive in our gaming world. The reason for this being that people do not like to play within limits, but rather, they prefer to make things that are appealing to them in their own ways. Another reason why Minecraft will continue to be successful is because of its flexibility. What I mean by flexibility is in terms of the audience for the game and the actual game play itself. For example, I mentioned that I started playing Minecraft back in high school. Today, I have a seven-year-old cousin who plays Minecraft and also has a pretty good-looking world as well! Overall, Minecraft is a great game, but what makes it stand out from others is the amount of freedom that it offers for its creators.
To sum it all up, another point that Newman gets to in his work is the idea that Minecraft is a hard game to give an exact description of. Taking what I have learned throughout this semester into consideration, this is actually a good thing for the game. To quote Newman, he states, “In some cases, updates fundamentally alter what Minecraft is—or perhaps more accurately—expand the horizons of what Minecraft can be” (Kindle pg 278). Based off of this quote, Minecraft is ever-changing, which means that giving this game an exact definition of its functions is sort of impossible. In other words, this is the ideal game for all groups of people. Why play a game that is limited to certain functions? Why play a game that has a structure that you really cannot change? Why play a game that will always be the same? By playing Minecraft, people can actually feel as if they were considered when the developers got to work. Minecraft offers something many other games lack, which is the ability to feel that what you create is certainly possible and acceptable.
-Andy Kissoon