Division of Competitive and Casual

In most games there is often two types of people in the community, Those who take the game very competitively and those who just want to chill and play the game casually with their friends. It is often a point of division in games as to where the developers place their main points of balance. One game that happened to suffer from this division nearly a year ago is Sea of Thieves. The game itself splits the play style of player between two aspect, PVP and PVE. About a year ago the game started to gain traction and players off of the back of popular twitch streamer Summit1g who happened to stream the game everyday for over a month as a PVPer who stole from the other players. This caused a large growth in the amount of players that wanted to PVP in the game over PVE and overtime tensions rose between the two groups. It even went so far that the PVE players had their own discord where they would find servers where there were no PVP players and keep it to themselves. Of course this only made the PVP players more hungry as some invaded these servers in order to disrupt the player who were exploiting the small servers to play the game “in an unintended way”
There was a lot of toxicity in the entire thing as smear campaign against Summit and his PVP adventures arose and tried to take him down by insinuating that it was against the “Pirate Code” what he was doing. The Developers were undecided on what to do in the situation and this caused them to make several changes to the game to nerf the PVP players which caused an uproar in the community. That is the last I heard of the situation, but recently the game had a new update and i am interested to see how this issue was dealt with.

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