I have Played Way Too Much League and other things I can say about the toxicity in the game

“How League of Legends Could Make the Internet a Better Place” was an interesting read especially considering League of Legends is a game that I have spent a [redacted] hours on. The article was defiantly a little too hopeful for what the new systems it spoke of claimed to fix. The article mentions two main systems that League of Legends has used to decrease toxicity in its game. One is the Tribunal System, which has not been in the game since 2014, but involved players reviewing reports and determining whether or not the reported player should face punishment. This has since been replaced with the other system. The next system the article mentions is the honor system (along with a few other things) , which at the time was brand new, but has since been in the game for about five years (to be honest I swear this system is like two years old, but like this article claims to differ and time is fake). In the honor system players can give other players honor at the end of game for sportsman like performance. This leads to the player leveling up in honor and if a rando (someone not in the player’s party) or two people in the party honor the same person at the end of the game their honor level will be displayed on their portrait the next time they load into game. The article gives the reasoning that “reputation means a lot” so that players will want to be honorable so that they can show off. (Though I consulted with a friend and neither of us are sure if the load screen display still exists, so I would say it might not be the best). The other thing about this honer system, is that honoring players is often more done for people with good scores or carried games and less about how sportsman-like they are. (While yes, if you flame your teammates they probably will not honor you, but when teammates are honoring they are often just being nice to whoever carried — or in my case, randomly clicking cause why not?). The article also mentions other things this new honor system included, such as explaining to players why they were reported and sending screen shots of chat logs. The article claims that this has majorly helped the game from having repeat offenders. From a player’s perspective though, this new system, while it has not hurt the game, is no where close to making “the internet a better place” as the title implies. Overall the game still feels as toxic as when I started (yes I might not get flamed as consistently, but that has more to do with the fact I actually understand how to play the game), if you mess up a game or feed a few kills your teammates can easily turn on you, especially in ranked queues. While changing up the systems might help the numbers slightly, I do not think they will actually make a meaningful impact to players until the culture of the game changes. While players do not like getting flamed and will often complain about the toxicity in the game, it is something they expect. Because of this, flaming is just seen as another part of the game and while frowned upon is not explicitly taboo.

Leave a comment