Queer Gaming and Feminist Hackerspace Post

Authors such as Toupin and Hablerstam break down communities within the gamming world. As members of said world, it is hard to come believe that there is issues of sexism, racism, alienation, etc, but unfortunately that is the truth the world needs to accept. As member of such community it is our duty that everyone of all backgrounds and identities are accepted. With the support of feminism, would support the acceptance of individuals of all backgrounds in be properly included.  Writers such as Toupin and Halberstam explore this conversation more to help society include the gaming industry to become more welcoming to all backgrounds and identities.

            Writer such as Toupin help articulate that gaming companies needs to include a more diverse set of content, to help include more diversity within gaming communities. With the support of feminism, different identities and backgrounds can be understood and recognize within a safe space. However with that being said, the idea behind feminism within the text, need to be understood and not limited too, class, religion/culture, gender etc. Toupin states that, “Intersectional feminists argue that feminism cannot be studied, understood, or practiced from a single, immediate, standpoint… understanding requires engagement with culture, class, sexuality, ethnicity, gender and other power structures which engender inequality” (Toupin 2). Analyzing this piece of text, supports the idea that not only feminism is and can be a powerful force to have a true sense of diversity within the gaming community but shows how its cover and is understood in various forms. Such as culture, class, sexuality, gender and much more. In doing so, anyone who isn’t straight, white, male can be (and should be) represented in a safe space where they can openly talk about issues within the gaming community. As well as, express their thoughts in which can ultimately improve the quality of games. With that being said, Toupin also makes the point that members are being harassed of different extreme levels due to the fact that they are identify in a different manner than the mainstream audience (i.e, white, straight, male).  The author states, “Individuals shared experiences, documenting instances of sexism, sexual harassment and discrimination which arose in the course of their relationships with geek culture” (Toupin 3).  What this shows is that, with the presence of Geek culture, individuals are targeted due to the arise of different ideas and perspective within the gaming community. Therefore, making it more difficult to not only change the space for other gamers but society as a whole. Overall, Toupin raises these points to help articulate how gaming companies needs to include a more diverse set of content, to help include more diversity within gaming communities.

            Hablerstam purposes the stance in which games have more representation. In the text, it is stated how games need to be revised to help be more a diverse audience. It is stated that, “I believe the question of what contribution gaming might offer to queer theory requires rethinking the concept of the game, the purpose of the game, the differentials within the game between winning and losing, and the modes of identification and desire that any given game requires” (Hablerstam 189). What this shows is that, in order for games to essentially evolve, developers need to incorporate the purpose and other factors of their games with the inspiration of queer theory.

                                                            WORK CITED PAGE

Toupin, Sophie. “Feminist Hackerspaces: The Synthesis of Feminist and Hacker Cultures.” https://learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com/5e00ea752296c/6402654?response-content-disposition=inline; filename*=UTF-8”Toupin%20-%20Feminist%20Hackerspaces%20The%20Synthesis%20of%20Feminist%20a.pdf&response-content-type=application/pdf&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200420T010406Z&X-Amz-SignedHeaders=host&X-Amz-Expires=21600&X-Amz-Credential=AKIAZH6WM4PLTYPZRQMY/20200420/us-east-1/s3/aws4_request&X-Amz-Signature=de219d4e7bcfc5b0d8d2a60077ffb869835a80221e90894327b4d87924dd4047.

Halberstam, Jack. “Queer GamingGaming, Hacking, and Going Turbo.” https://learn-us-east-1-prod-fleet01-xythos.s3.us-east-1.amazonaws.com/5e00ea752296c/6402658?response-content-disposition=inline; filename*=UTF-8”Halberstam%20Queer%20Gaming.pdf&response-content-type=application/pdf&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200420T011610Z&X-Amz-SignedHeaders=host&X-Amz-Expires=21600&X-Amz-Credential=AKIAZH6WM4PLTYPZRQMY/20200420/us-east-1/s3/aws4_request&X-Amz-Signature=ff6c667626393e9f1ae42be1deacb11c77d32289c3de71765b26508007b0c036.

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