In my final project I am making a board game that speaks on RNG. This prior week I have worked to relate this more to the class then just a piece on RNG. RNG has been a large part of every game since the dawn of PONG and it is interesting to see how it affects the gamer and how they play games, but that is not enough to relate this to the class. I need to dive deeper into the communities created through RNG and the relationships between individuals RNG creates.
Well one big aspect of the board game we are creating is the random movement that strongly creates an obstacle to pass. While the movement is RNG the player can still manipulate these numbers through ability cards received during the game. There has always been a divide between players on whether RNG belongs in games to begin with and I want the game we are making to continue this discussion. So in order to create this discussion we want to add abilities to the game that may seem rather unfair if the player is able to roll the right RNG. For example on ability may be “If a player were to fall you may roll a dice. If your roll is x-y then you do not fall and instead choose another player to fall instead” This ability not only causes the player to save themselves but could cause harm to another player. the losing player would call this ability broken or annoying but it worked to save the other player so they would work to argue for it. I want these arguments to be prevalent during the game on whether an ability of RNG is welcome in the game