Gacha Games and Pay to Win

During our Discussion in class today we discussed how Pay to win games and micro transactions in games are mostly viewed as a negative. These games force players to pay if they want to have any chance at being good at the game. This scheme is very easily seen by players and even while being looked down upon many players still succumb to paying for in game buffs.

Then there are games who’s entire existence is to make money by giving player the chance at unlocking a rare character or item from a random roll. These are known as Gacha Games. The most popular of these games relate to the Japanese Anime industry and allow players to roll for their favorite anime character from shows such as Fate, Dragon Ball or Naruto. The entire game revolves around players having limited time to roll the characters they want from limited time crates during events which gives incentives to the player to purchase more crates. That is not to say that the crates cant be earned through the simple game play that often plays itself. Although earning a crate can take hours of real time game play just for a single crate. A player would much rather spend $10 to roll 10 crates than play for 2 hours to roll a single crate. None the less Gacha game players worship these games under the simple premise that it provides them with unlock-able pixels that they want to collect. I have spent more time playing these games than I would like to admit.

One thought on “Gacha Games and Pay to Win

  1. Pay to win or pay for progress games are indeed annoying. The game could have a great game mechanics but the consistent use of ads and need to pay destroys it. At the same time, I do understand that its hard to develop a system where needs of the players and the developers are balanced. That’s why I feel like most games use the idea of gacha payments as a main source of income.

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